![]() ![]() According to Skaal myth, the Rieklings are descendants of the Snow Elves, who once ruled over Skyrim. Rieklings are more or less similar to their mainland counterpart, but they are much smaller and utilize makeshift spears and shields, with the former being small enough to be used as arrows by regular-sized people. Solstheim has a unique variant of Goblins known as the Rieklings, or more appropriately, Ice Goblins. However, areas such as Skyrim do not have any known Goblin tribes in their land. In Tamriel, the Goblin is a common creature. Rieklings use Bristleback Boars as their battle mounts, as they accommodate their size. The Dragon Lair known as Saering's Watch is found overlooking the north. By 4E 5, it was gone and more natural caves were discovered. On the northwest, lies the Mortrag Glacier, which engulfs the entire northwest coast. The Frost Giant, Karstaag lives in the castle. The only "settlement" in the region is Castle Karstaag, a glacier fashioned into a castle, with dining rooms and long hallways. It is nothing but cold seas of snow, with the occasional cave system, such as Benkongerike and Domme. The Moesring Mountains are the frozen wastes of Solstheim, being found in the northwest, separated by the mountain range by the same name. Vahlok lives in Skaal culture as "the Guardian."Ĭastle Karstaag was a fortress that housed a legendary Frost Giant named Karstaag. In the deep forest lies Vahlok's Tomb, the burial place of the ancient Dragon Priest, Vahlok the Jailor, who faced the Traitor, Miraak in the Merethic Era. Many natural caverns are found here, such as the Cave of Hidden Music and the Solvjord. A small fraction of the Glenmoril Witches live in Isinfier, utilizing the Altar of Thrond as their base of operation. Only Witches and Reavers live in this region. The plains are largely barren, as no known settlements can be found here. The Isinfier Plains of Solstheim takes the central east of the island, found between the Hirstaang Forest and the Felsaad Coast. The Tomb of Vahlok the Jailor is hidden amidst the forests of the Isinfier Plains. Dead trees currently riddle the landscape, a shell of its former self. Fort Frostmoth was swallowed by the ash, and thanks to House Redoran, Raven Rock was able to survive, barely. When the Red Year occurred, the sudden ashstorms had practically destroyed the Hirstaang Forest. Fort Frostmoth was the first settlement in the land, until in 3E 427, the township of Raven Rock was founded. Compared to the north, Hirstaang is tame, containing some minor farmlands, outside the Raven Rock walls. The Hirstaang Forest consists of the southern half of Solstheim, and it is the center of the region's commerce, as the settlements of Raven Rock and Fort Frostmoth are found here. The Hirstaang Forest was obliterated in the Red Year, resulting in a barren Ashland. Minor islands are found on the water, a notable one is the Gyldenhul Barrow, the ancient burial tomb of the infamous Nordic pirate, Haknir Death-Brand. The mead hall is found on the other side of the region, on the shores of Lake Fjalding. Much of the region has been used by the Skaal Tribe, from not only the village but the subsidiary settlement of the Thirsk Mead Hall, which was founded by a sub-group of the Skaal. ![]() The Felsaad Coast consists of the northeast of Solstheim, and it is the home of the native Nordic population, as the Skaal Village is located on the northeast bluffs. Gyldenhul Barrow is one of the many pirate coves found on Felsaad Coast.
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